Greyhawk (the original AD&D gameworld) and Forgotten Realms though different both represent the vanilla aspects of AD&D, powerful wizards, huge dungeons and evil gods etcetera. Personally before starting a campaign in your own world (or that of the Witcher) i'd start off with a few roughly linked together adventures in a gameworld that you do like. I'd go with second edition, it's basically just a round-up of all the rules and stuff that accumulated in the various optional rulebooks of first edition, you can pick and choose what you want to use from there. Thanks in advance for any help, it will be much appreciated! Most of all right now we could use somebody with an in-depth knowledge of the AD&D rule-sets, preferably 1st edition (although we'd be willing to adapt some parts of the 2nd edition if it makes sense - I've read somewhere that a lot of rules are better thought out) who would potentially be willing to help us keep our amateurish adaptation balanced and fun basically some kind of proofreading, since we're not that deep into AD&D (yet). If anybody else has ever done something similar we'd appreciate any content input of cause, since this will most likely be an astonishing amount of work. Since my fiancé is doing the details for that one (she wants to be GM) I don't know to much about that to avoid spoilers, but it will most likely be some kind of treasure hunt in old Elvish ruins. On the other hand we've started to create a first campaign which will take place in the southern parts of the northern kingdoms, probably just north/north east of Toussaint. Right now we're mostly working on a "monster's manual" which relies heavily on the books as well as the wiki and the game's bestiarium and we'll try to simply adapt AD&D's monster statistics to similar monsters in the witcher world, which should hopefully make sure that the balancing won't be a mess. Secondly I'm simply looking for advice, ideas and similar things. I don't know which kind of rule-set is used but it might be helpful to have some kind of established source if we try to do an adaptation. My first question would be if anybody owns that and would potentially be willing to translate some stuff for us into English or help with problems we're coming up with. We're not sure how to deal with magic in general as of yet either, but since we haven't really touched the subject it might be easier than expected.įirst of all, I've read about a pen & paper adaptation of The Witcher which seems to haven been released in Polish only. But we both came to the conclusion that we don't really enjoy the lore and world of AD&D and decided to try and do a semi-adaptation of the world of The Witcher using the AD&D rules.įor now we thought of avoiding witchers as an available player class altogether because that would require a lot of work and knowledge, as well as balancing which we probably wouldn't be able to do and right now aren't willing to invest the needed time for anyway. My fiancé and I have discovered our passion for pen & paper (the ancient AD&D 1st edition in our case) just recently and have done a few rounds with family & friends already.
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